The objective of this game is to increase the Storage and Gold per Sale to the highest level you can.  You can do this by pressing the button on the bottom right side of the screen.
The levels aren't capped but changes to the customer speed/customer spawn speed will stop changing by Storage Space: 20.

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This is my first ever "finished game" for Trijam #181 even though I went a bit above 3 hours.

Unfortunately it doesn't have any sound, as I'm still figuring those bits out.

I'm pretty sure you can break this game easily, with the right amount of patience and effort.

Enjoy!

Assets used:

16x16 Dungeon Tileset by 0x72
Lou Bagel Fonts by Lou Bagel

Made with Construct 3.

StatusPrototype
PlatformsHTML5
Rating
Rated 3.0 out of 5 stars
(2 total ratings)
Authorfods
Made withConstruct
TagsClicker, Incremental

Comments

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The game loads up fine, however it turns to a black screen with a white button in the left corner.

A very cute game. :) It kinda reminds me of those browser semi-idle games (paperclips, a dark room), which I like a lot. If you wanted to, this idea could surely be expanded into a complete shop management game.

I played until the numbers went off-screen, then I decided I was rich enough. Very fun!

(+1)

There's an interesting idea here! Where it obviously lacks polish I like the idea behind it of slowly improving a self-functioning shop. Nice one for being your first game!

(+2)

What's the purpose of the storage space? Doesn't seem as though I run out of stuffs.

(+2)

Being completely honest, I didn’t really think it through and now that you say it, it wouldn’t be very hard to program and it would probably make it more enjoyable/give it some purpose.

Thank you for your comment!

(+1)

The numbers were too big that they went off the screen. 5 stars.

(1 edit)

lmao next one will be better, I promise :D